VRC History - 2013-2014 - Toss Up

Game Description

VEX Toss Up is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match.

Details

There are a total of twenty (20) BuckyBalls and eight (8) Large Balls available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match.

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

Scoring

Each BuckyBall Scored in the Middle Zone
1 point
Each Large Ball Scored in the Middle Zone
1 point
Each BuckyBall Scored in the Goal Zone
2 points
Each Large Ball Scored in the Goal Zone
5 points
Each BuckyBall Stashed in a Goal
5 points
Each Large Ball Stashed in a Goal
10 points
Each Robot that is Low Hanging
5 points
Each Robot that is High Hanging
10 points
Each Robot that is Hanging With A Ball
10 points + Hanging pts
Autonomous Period Bonus
10 points

Field

Top searchmenucross-circle
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram