Ringmaster is played on a 4’x8’ rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60-second long teamwork matches, working collaboratively to score points. Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver-controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.
The object of the game is to attain the highest score by Scoring colored Rings on the Floor Goal and on Posts, by having Uniform Posts, by Emptying Starting Pegs, and by Releasing the Bonus Tray.
There are a total of twenty-eight (28) Hexballs available as scoring objects in the game. There are two (2) Scoring Zones, sixteen (16) Low Goals, twelve (12) Elevated Goals, and one (1) Bridge on the field.