Want to get started with VEX GO? Join a FREE virtual Educator Workshop where you’ll be introduced to STEM Labs, coding with VEXcode VR, and the resources you’ll need to implement VEX GO in the classroom! A VEX GO Kit is not needed for the Educator Workshop.

REC Foundation offers a new Classroom Challenge!

The REC Foundation is launching its pilot year for the 2020-2021 VEX GO Challenge! This classroom challenge uses the VEX GO product, tailored for grades 3-4. The VEX GO Challenge exposes young students to computer science (CS) and science, technology, engineering and math (STEM) concepts through hands-on fun!

VEX GO Challenge

The REC Foundation VEX GO Challenge (VGOC) is a classroom based challenge that provides young students with the opportunity to showcase their learning through participation in online challenges. This unique new STEM/Robotics challenge provides curriculum and educator resources engaging students to
develop scientific concepts.

How it Works

Individual and Classroom Teams are presented with a variety of challenges with the goals of having unique designs, best run time, and a creative approach to problem solving.

  1. Students complete the VEX GO STEM Labs and Activities as assigned by their teacher.
  2. Teachers register their classroom teams at robotevents.com to “unlock” the season challenges. The challenges are an extension to those found in the STEM Labs and Activities allowing students to apply their learning with new and exciting challenges.
  3. Teams may enter one or more of the 4 Levels of challenges.
  4. Upon completion of each Level, teams receive “Star Ranking Points” which accumulate throughout the season and allow teams to set personal goals for earning Achievement Awards.
  5. VEX GO Challenge teams are invited to Showcase their accomplishments at local VEX IQ Challenge and VEX Robotics Competition events. The Showcase experience allows students to share their learning experiences and practice presentation skills


The VEX GO Challenge provides 3rd-4th grade teachers tools to:

  • Build confidence, perseverance, and enthusiasm for learning
  • Increase student engagement
  • Offer hands-on, project based learning
  • Incorporate STEM learning with science, language arts, and mathematics instruction
  • Develop spatial reasoning skills
  • Establish computational thinking skills
  • Promote teamwork and communication skills

Students Learn and Apply

  • Computational thinking
  • Spatial reasoning
  • Problem solving
  • Engineering design process
  • Teamwork
  • Communication
  • Fine Motor Skills
  • Gross Motor Skills
Top menucross-circle
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram