SUPPLEMENTING HIGHER EDUCATION WITH COMPETITIVE ROBOTICS
The VEX U college and university competition has more than 300 teams competing in local tournaments and at VEX Worlds. Based on the VEX Robotics Competition, VEX U teams are allowed more customization and greater flexibility than other grade levels while providing the effective costs and real-world limitations of a restricted development environment. See more on why colleges get involved in the VEX U program.
VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.
Team Resources Register a Team Code of Conduct
Official VRC Turning Point Game Manual VRC Turning Point Appendices
Official VRC Turning Point Q&A
Find Events Important Dates Official App
VEX U Competition History VEX Forum
VRC TURNING POINT APPENDICES
||Last date to post an official VEX U qualifying event.
| January 1, 2018
||All Skills Challenge qualifying events must be posted and open for registration.
|| All international teams must be registered and paid.
||International teams attending VEX Worlds must be on the wait list.
||Deadline for qualified teams to register for VEX Worlds within their three-week window.
||Teams qualified for VEX Worlds have one week to register to attend.
||Last date to hold a non-US Qualifying Event.
||Last date to hold a US Regional Qualifying Event.
||Wait listed teams begin to receive invitations to attend VEX Worlds if space is available.
||Deadline for payment to VEX Worlds.
||VEX U portion of the VEX Robotics World Championship will be held in Louisville, Kentucky.